You’ll need to master the arts of deception and disguise, because in Desperados, a shootout will never end well for you. Others can find ways of distracting enemies, allowing characters sneak on past them. The other can attract enemies to a specific spot – perfect for setting up ambushes. One character sets bear traps that instantly kill an enemy that gets too close. Individually they’re quite tactically limited (by design) but the combinations that you can make using each character’s abilities are quite incredible. In Desperados III you’ll be controlling up to five characters, each with their own unique set of abilities. It’s effectively the only name working in this particular type of tactics strategy thing, so it’s just as well for us all that Mimimi Games really knows its stuff. Lo and behold, as it turns out Mimimi Games was indeed behind Shadow Tactics too. Different settings, of course, with one being Edo-era Japan and the other being the American wild west, but the heritage and familiarity between the two was immediately there. ![]() So I started playing Desperados III, and something immediately struck me as familiar about it it looked and felt much like another stealth-focused tactics game that I had played a few years ago in Shadow Tactics: Blades of the Shogun. That’s a long time ago and this new one is clearly looking to revive the series with a new developer at the helm, Mimimi Games. I know about the series itself, of course, but the last one of those was back in 2007, and it was produced by the now-defunct Spellbound Entertainment. I started playing Desperados III without having done too much research ahead of time.
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